Xcom 2 ranger build5/15/2023 ![]() It’s not as if they end up never progressing. I like being forewarned (and alive) enough to accept the missing ranger attack contributions with no problem. It could save all your squad from a wipe with a critical forewarning or just keep your ranger ineffectually scouting the wrong terrain or hiding out the entire mission. ![]() As situational as stealth may be, you never KNOW how useless or potent it will be in any given mission until after the mission’s over. The way I’ve been playing I prefer Phantom every time (as well as Run and Gun) because it’s so effective straight away. And a further consideration (that I heard from others haha): you could take Phantom at first and build your ranger with shotgun skills to have a stealthed ranger at game start but then later use the Advanced Warfare Center to retrain the same soldier as a Reconciling Blademaster so that you’d maintain a stealthy ranger from game start while also having them become a Blademaster. So technically you could have a Blademaster that stealths and scouts, just later in the game. You can sacrifice Run and Gun higher in the rank skills to get Reconceal which is essentially Phantom but allows your ranger to choose when to be concealed at any time (once permission) even after having attacked. Only you really know your playstyle and the kinds of soldier actions you find most effective or otherwise preferable, so only you’ll ultimately know which works for you.Īnother consideration is that the Phantom/Blademaster dichotomy is somewhat false. Is you’ll have to experiment for yourself regardless. Good for squad sight, maybe? Although, thus far, snipers have been highly situational too. Because it does feel like staying concealed would be extremely situational.
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